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Friday, June 15, 2007

Team_Eta done and done

Well here it is. At long last finished this thing.


Mike even got done before dinner but I had to go and try to make my renders a little bit more cool. That cut in to perfectly good beer drinking time, but hey.

Website up and running, I realised I did two renders more than I needed, which was lucky because they're still rendering. Might throw them up tomorrow because they're quite cool.
So here are the Light Flow things, and that should conclude that!

PIC file
ZIP file of the six txt files

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Team_Eta Nearly There

Well we're on the home stretch with the renders.






We got Mike's lighting sorted this morning after I discovered the magical secrets of the daylight system last night. As it turns out a daylight system using an mr sun and an mr sky is about a billion times better than anything else. Render times are pretty up there but I think its worth it.









Also got the nice water sorted using displacement and bump maps as well as caustics.



After a flash of inspiration last night I made a 3D block model of boston using a google earth image so now we have a simple 3D background for all the renders.



This is my best render so far. It took an epic 5 hours because I hadn't worked out the optimal settings at that stage.


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Finally!

Well I finally manage to log in to the blog just as I'm finishing! Still can't log in at school though even though I've had my account reset several times. Go figure.

Oh well, the ICA is looking nice, all the final tweaks to the model worked - I split the theatre seats up for easier texturing, added fluoro lights in the foyer, and put in some site topography.

I discovered that the light flow meter was responsible for crashing my lightstudio renders every time, something to do with an "overflow addobject" or some jibber jabber. So I deleted them and it worked fine, in the end I have made my own light flow meter based on the original, but it doesn't crash. Hooray.

After much tweaking I seem to have found the best mental ray settings, about 250 FG rays, and 200 GI Photons, it takes quite a while but as long as I reduce the GI decay a little it comes out quite nicely for interior daylit spaces.

Getting this done late is tricky without tutors as Mike mentioned, but we will be working today to finish it all off and with any luck get a good result so rendering will be the winner at the end of the day.

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Thursday, June 14, 2007

Working to the end.

Well now that all the rest of the workload is out of the way we are working on pulling the renders together, We have no tutor help now so it is all test and try process. All going to some vague plan. Light studio is being a pain as always but we are making progress.

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