Team_Eta done and done
Well here it is. At long last finished this thing.
Mike even got done before dinner but I had to go and try to make my renders a little bit more cool. That cut in to perfectly good beer drinking time, but hey.
Website up and running, I realised I did two renders more than I needed, which was lucky because they're still rendering. Might throw them up tomorrow because they're quite cool.
So here are the Light Flow things, and that should conclude that!
PIC file
ZIP file of the six txt files
Labels: Team_Eta
Team_Eta Nearly There
Well we're on the home stretch with the renders.
We got Mike's lighting sorted this morning after I discovered the magical secrets of the daylight system last night. As it turns out a daylight system using an mr sun and an mr sky is about a billion times better than anything else. Render times are pretty up there but I think its worth it.
Also got the nice water sorted using displacement and bump maps as well as caustics.
After a flash of inspiration last night I made a 3D block model of boston using a google earth image so now we have a simple 3D background for all the renders.

This is my best render so far. It took an epic 5 hours because I hadn't worked out the optimal settings at that stage.
Labels: Team_Eta, Team_Eta_Images
Finally!
Well I finally manage to log in to the blog just as I'm finishing! Still can't log in at school though even though I've had my account reset several times. Go figure.
Oh well, the ICA is looking nice, all the final tweaks to the model worked - I split the theatre seats up for easier texturing, added fluoro lights in the foyer, and put in some site topography.
I discovered that the light flow meter was responsible for crashing my lightstudio renders every time, something to do with an "overflow addobject" or some jibber jabber. So I deleted them and it worked fine, in the end I have made my own light flow meter based on the original, but it doesn't crash. Hooray.
After much tweaking I seem to have found the best mental ray settings, about 250 FG rays, and 200 GI Photons, it takes quite a while but as long as I reduce the GI decay a little it comes out quite nicely for interior daylit spaces.
Getting this done late is tricky without tutors as Mike mentioned, but we will be working today to finish it all off and with any luck get a good result so rendering will be the winner at the end of the day.
Labels: Team_Eta
Working to the end.
Well now that all the rest of the workload is out of the way we are working on pulling the renders together, We have no tutor help now so it is all test and try process. All going to some vague plan. Light studio is being a pain as always but we are making progress.
Labels: Team Eta
Omicron results files
Argh what a night.. After attempting to hand my finals in early to make work to serve popcorn to people wanting to watch an animated green ogre and pirates Im back in the dungeon posting the results file from the lightflow meter which was previously posted on my website. After losing my final renders page with half an hour before work I manage to get all my images up and running.
Here are the results files
I hope they work
/r1.txt/r2.txt /r3.txt/r4.txt/r5.txt/r6.txtLabels: Omicron, Omicron_renderings
chi_final render_issues
Hey mike.
I tried and tried today to get our 3d model working in right hemisphere but even after exporting it from autocad as an autocad2004 file and changing numerous things before exporting it as a 3ds, right hemisphere kept shutting down when importing the model. Not only this but the same error eli posted earlier today continuously popped up when trying to render the light flow spheres in light studio. Perhaps it is an issue with our model as the same problem has happened to both of us. The fifteen renders are on my web page and i just tried to attach an HDR image to this blog because my websites image seems to come up as text. Do you know how to solve this?
Cheers
Sam(Group Chi)
Labels: chi, chi questions, Chi_Architects, chi_problems, chi_rendering, chi_web_page